2017 - current
Director, Design & Research
Infrastructure
Developer Infra, Data Infra, Security, Privacy, AI/ML, Data Centers
2013 - 2017
Product Design Manager
Lead Product Design
User Experience / Interaction Design
Music connects people. It transcends time and space - having incredible emotional power. My team and I are helping to design and build an experience that compliments that incredible power.
At Pandora I am responsible for hiring and managing an exceptional team of designers to create the future of all consumer facing products for our listeners on every platform imaginable (even refrigerators!) I take great pride in the diverse and collaborative team we have, each designer with a greatly diverse background and with their own area expertise.
2012-2013
Head of Design (US)
User Experience / Interaction / Visual Design
Building the SFTV (SHAZAM for TV) from the ground up was the initial goal, however, during my tour with Shazam I worked on a myriad of different projects, from updating the existing iOS music tagging experience, web portals, campaign strategy, Android platform design direction and more.
2011
PeeqPeeq (pronounced peak peak)
Product / UX / Interaction / Visual Design
Front-End Development / HTML / CSS / JS
Lead product ideation & creation:
PeeqPeeq is not only designed to be your email janitorial service by removing and organizing ALL do-not-reply content from your inbox, but also a beautifully organized catalog of relevant offers for you. PeeqPeeq is designed to be a casual browsing / shopping experience helping you find great deals at your leisure. We never delete your message, simply move them, and offer them to you in a digestible enjoyable catalogue. PeeqPeeq is available in iTunes as well as a web version as well.
Designing this project, I worked through a myriad of mobile, web and client-side applications. Additionally, this began my adventure in learning my way in and around Xcode working on this project.
2010
Product Concept & Creation
User Experience / Interaction / Visual Design
What if you were able to consume your email in the context in which it was meant to be consumed? Email has been around for a long time. Your inbox is not a mailbox, not a post box and it's definitely not a place you should be digging through to find information.
It's a file system. Additionally, what would email and chat integration look like?
Your email has never felt so good.
2011
Lead UX / Visual Design
Associate Product Manager
The Goal: To strengthen and defend TechCrunch’s role as the leading source of breaking tech news. Ensuring that its readers see the most important, timely, thoughtful and relevant stories through a thoughtful and beautiful experience.
By modernizing the layout, interaction, branding and visual design, helping to bring focus to relevant content. Revising and cleaning up the site’s information architecture and navigation, to allow the user to easily find what they’re looking for through filters, navigational elements and contextual modules.
2006
Product Design / UX / Visual Design
2011
Product & User Experience audit
Without tactile buttons providing real feedback, designing an intuitive and simple interface is imperative for illustrating battery consumption, regeneration and overall power usage while keeping the drivers focusing on the road and surroundings.
It is important to remove all non-essential information on the display that could provide too much visual noise and cause information overload. Natural mapping is essential when design touch interfaces, especially inside of the vehicle. The ability to quickly take action, minimally interfering with the task of driving is a must. So all interactions and design needs take this into consideration. The transfer of attention needs to be milliseconds in this environment.
2012
Design Director
User Experience/Visual Design/Brand re-design
It was time to update the look, feel and interactions of this adventure deal site. From the information architecture to the visual design it was a collaborative total brand redesign & relaunch.
Zozi Re-Invented.
2006
Creative & Art Director
UX / Visual Design
Intel / Katalyst and Google collaborate together to inspire people in the real world and online to work together once a month in a new way to bring their ideas to life.
Each work session was educational and interactive, designed to produce innovation, idea sharing, creativity, new thinking, smart power.
Hundreds collaborating offline - millions online.
2009
Creative & Art Director
UX / Visual Design
Brand identity
Social Strategy to help promote and design the grand opening of
The Cosmopolitan Las Vegas.
2009
Creative Director / UX / Visual Design
Front-End Development / HTML / CSS / JS
2008
Design Director / UX / Visual Design
Social Strategy
2008 - 2009
DEWmocracy
Creative Director
Visual Design / Photography / Design
Pepsi/Mountain Dew put the power in the hands of consumers to create their next Mountain Dew soda. Through social media, consumers controlled the color, flavor, direction, branding and marketing of their respective flavors. This campaign got Mountain Dew & Katalyst on Ad Age's Digital A-list.
Campaign overview
www.dewmocracymediahub.com
https://www.youtube.com/user/dewmocracymediahub
2010
Creative Direction / UX Optimization / Design
Director / Editor
The Pepsi Refresh Project puts the financial resources in the hands of those who are passionate about creating a better world. We were responsible for socializing the campaign, and optimizing the experience.
2008
Creative Director
2006
Co-created / Illustrated / Animation / Writer
2006 - 2008
Creator / Producer / Illustration / Animation
Created, directed and produced animated series for YouTube, MTV and The Insider (on CBS).